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2 commits

Author SHA1 Message Date
Muzychenko Andrey
3ec96b84ad PresentVScreen: fixed sub pixel offset.
SDL<2.0.10 uses crude approximation.
2021-10-25 08:03:30 +03:00
MaikelChan
34cb964ea5
Change texture filtering without restarting. (#67) 2021-10-25 06:42:36 +03:00
4 changed files with 65 additions and 23 deletions

View file

@ -3,6 +3,7 @@
#include "fullscrn.h"
#include "midi.h"
#include "render.h"
#include "Sound.h"
#include "winmain.h"
@ -246,7 +247,7 @@ void options::toggle(Menu1 uIDCheckItem)
break;
case Menu1::WindowLinearFilter:
Options.LinearFiltering ^= true;
winmain::Restart();
render::recreate_screen_texture();
break;
default:
break;

View file

@ -77,4 +77,10 @@ inline float RandFloat()
return static_cast<float>(std::rand() / static_cast<double>(RAND_MAX));
}
template <typename T> constexpr
int Sign(T val)
{
return (T(0) < val) - (val < T(0));
}
#endif //PCH_H

View file

@ -42,17 +42,7 @@ void render::init(gdrv_bitmap8* bmp, float zMin, float zScaler, int width, int h
else
gdrv::fill_bitmap(vscreen, vscreen->Width, vscreen->Height, 0, 0, 0);
{
UsingSdlHint hint{SDL_HINT_RENDER_SCALE_QUALITY, options::Options.LinearFiltering ? "linear" : "nearest"};
vScreenTex = SDL_CreateTexture
(
winmain::Renderer,
SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING,
width, height
);
SDL_SetTextureBlendMode(vScreenTex, SDL_BLENDMODE_NONE);
}
recreate_screen_texture();
}
void render::uninit()
@ -69,6 +59,25 @@ void render::uninit()
dirty_list.clear();
sprite_list.clear();
SDL_DestroyTexture(vScreenTex);
vScreenTex = nullptr;
}
void render::recreate_screen_texture()
{
if (vScreenTex != nullptr)
{
SDL_DestroyTexture(vScreenTex);
}
UsingSdlHint hint{ SDL_HINT_RENDER_SCALE_QUALITY, options::Options.LinearFiltering ? "linear" : "nearest" };
vScreenTex = SDL_CreateTexture
(
winmain::Renderer,
SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING,
vscreen_rect.Width, vscreen_rect.Height
);
SDL_SetTextureBlendMode(vScreenTex, SDL_BLENDMODE_NONE);
}
void render::update()
@ -554,29 +563,53 @@ void render::PresentVScreen()
}
else
{
int32_t srcSeparationX = static_cast<int32_t>(vscreen->Width * 0.625f);
SDL_Rect srcBoardRect = SDL_Rect
auto tableWidthCoef = static_cast<float>(pb::MainTable->Width) / vscreen->Width;
auto srcSeparationX = static_cast<int>(round(vscreen->Width * tableWidthCoef));
auto srcBoardRect = SDL_Rect
{
0, 0,
srcSeparationX, vscreen->Height
};
SDL_Rect srcSidebarRect = SDL_Rect
auto srcSidebarRect = SDL_Rect
{
srcSeparationX, 0,
vscreen->Width - srcSeparationX, vscreen->Height
};
int32_t dstSeparationX = static_cast<int32_t>(DestinationRect.w * 0.625f);
SDL_Rect dstBoardRect = SDL_Rect
#if SDL_VERSION_ATLEAST(2, 0, 10)
// SDL_RenderCopyF was added in 2.0.10
auto dstSeparationX = DestinationRect.w * tableWidthCoef;
auto dstBoardRect = SDL_FRect
{
DestinationRect.x + static_cast<int32_t>(offset_x * fullscrn::ScaleX), DestinationRect.y + static_cast<int32_t>(offset_y * fullscrn::ScaleY),
dstSeparationX, DestinationRect.h
DestinationRect.x + offset_x * fullscrn::ScaleX,
DestinationRect.y + offset_y * fullscrn::ScaleY,
dstSeparationX, static_cast<float>(DestinationRect.h)
};
auto dstSidebarRect = SDL_FRect
{
DestinationRect.x + dstSeparationX, static_cast<float>(DestinationRect.y),
DestinationRect.w - dstSeparationX, static_cast<float>(DestinationRect.h)
};
SDL_Rect dstSidebarRect = SDL_Rect
SDL_RenderCopyF(winmain::Renderer, vScreenTex, &srcBoardRect, &dstBoardRect);
SDL_RenderCopyF(winmain::Renderer, vScreenTex, &srcSidebarRect, &dstSidebarRect);
#else
// SDL_RenderCopy cannot express sub pixel offset.
// Vscreen shift is required for that.
auto dstSeparationX = static_cast<int>(DestinationRect.w * tableWidthCoef);
auto scaledOffX = static_cast<int>(round(offset_x * fullscrn::ScaleX));
if (offset_x != 0 && scaledOffX == 0)
scaledOffX = Sign(offset_x);
auto scaledOffY = static_cast<int>(round(offset_y * fullscrn::ScaleY));
if (offset_y != 0 && scaledOffX == 0)
scaledOffY = Sign(offset_y);
auto dstBoardRect = SDL_Rect
{
DestinationRect.x + scaledOffX, DestinationRect.y + scaledOffY,
dstSeparationX, DestinationRect.h
};
auto dstSidebarRect = SDL_Rect
{
DestinationRect.x + dstSeparationX, DestinationRect.y,
DestinationRect.w - dstSeparationX, DestinationRect.h
@ -584,5 +617,6 @@ void render::PresentVScreen()
SDL_RenderCopy(winmain::Renderer, vScreenTex, &srcBoardRect, &dstBoardRect);
SDL_RenderCopy(winmain::Renderer, vScreenTex, &srcSidebarRect, &dstSidebarRect);
#endif
}
}

View file

@ -35,6 +35,7 @@ public:
static void init(gdrv_bitmap8* bmp, float zMin, float zScaler, int width, int height);
static void uninit();
static void recreate_screen_texture();
static void update();
static void sprite_modified(render_sprite_type_struct* sprite);
static render_sprite_type_struct* create_sprite(VisualTypes visualType, gdrv_bitmap8* bmp,