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4 changed files with 21 additions and 4 deletions
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@ -221,8 +221,8 @@ endif()
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if(UNIX AND NOT APPLE)
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include(GNUInstallDirs)
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install(TARGETS "${PROJECT_NAME}" RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
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install(FILES "/Platform/Linux/${PROJECT_NAME}.desktop" DESTINATION "share/applications")
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install(FILES "/Platform/Linux/${PROJECT_NAME}.metainfo.xml" DESTINATION "share/metainfo")
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install(FILES "Platform/Linux/${PROJECT_NAME}.desktop" DESTINATION "share/applications")
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install(FILES "Platform/Linux/${PROJECT_NAME}.metainfo.xml" DESTINATION "share/metainfo")
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foreach(S 16 32 48 128 192)
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install(FILES "${PROJECT_NAME}/Icon_${S}x${S}.png" DESTINATION
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"share/icons/hicolor/${S}x${S}/apps" RENAME "${PROJECT_NAME}.png")
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@ -28,6 +28,21 @@
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</screenshot>
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</screenshots>
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<releases>
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<release version="2.0.1" date="2021-12-29">
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<description>
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<p>First bug fix release of cross-platform port.</p>
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<p>Main highlights:</p>
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<ul>
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<li>Improved Linux support: install target, icons, desktop shortcut, alternative data paths.</li>
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<li>Improved game controller support.</li>
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<li>High precision sleep mode for ~0 frame time jitter.</li>
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<li>Integer image scaling mode.</li>
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<li>3DPB <-> FT data switch option, for easier data-set changes when both are available.</li>
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<li>FT demo data support.</li>
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<li>Bug fixes.</li>
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</ul>
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</description>
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</release>
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<release version="2.0.0" date="2021-10-30">
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<description>
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<p>First release of cross-platform port.</p>
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@ -63,4 +78,4 @@
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<keyword>cadet</keyword>
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</keywords>
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<content_rating type="oars-1.1" />
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</component>
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</component>
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@ -67,6 +67,8 @@ To cross-compile for Windows, install a 64-bit version of mingw and its `SDL2` a
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Some distributions provide a package in their repository. You can use those for easier dependency management and updates.
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This project is available as Flatpak on [Flathub](https://flathub.org/apps/details/com.github.k4zmu2a.spacecadetpinball).
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### On macOS
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* **Homebrew**: Install the `SDL2`, `SDL2_mixer` homebrew packages.
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@ -898,7 +898,7 @@ void winmain::a_dialog()
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ImGui::Separator();
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ImGui::TextUnformatted("Decompiled -> Ported to SDL");
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ImGui::TextUnformatted("Version 2.0");
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ImGui::TextUnformatted("Version 2.0.1");
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if (ImGui::SmallButton("Project home: https://github.com/k4zmu2a/SpaceCadetPinball"))
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{
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#if SDL_VERSION_ATLEAST(2, 0, 14)
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