SpaceCadetPinball/SpaceCadetPinball/TPopupTarget.h

19 lines
459 B
C++

#pragma once
#include "TCollisionComponent.h"
class TPopupTarget :
public TCollisionComponent
{
public:
TPopupTarget(TPinballTable* table, int groupIndex);
int Message(MessageCode code, float value) override;
void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance,
TEdgeSegment* edge) override;
static void TimerExpired(int timerId, void* caller);
int Timer;
float TimerTime;
int PlayerMessagefieldBackup[4]{};
};