1
0
Fork 0
mirror of https://github.com/k4zmu2a/SpaceCadetPinball.git synced 2024-06-18 12:53:19 +02:00
SpaceCadetPinball/SpaceCadetPinball/fullscrn.cpp
Alexis Murzeau 66a868083a
Add translations (#153)
* Add translations from v1

* Add font configuration (to be able to use non-latin languages)

* translations: remove includes that are already in pch.h

* translations: rename enums and avoid macros

* Fix crash when the font file doesn't exist

* translations: avoid u8 to avoid reencoding by MSVC

MSVC will read the file as ASCII and reconvert characters as UTF-8, this will corrupt characters as the file is in fact already in UTF-8.

* translations: remove NUMBER in enums

* translations: handle non existing translations gracefuly (don't crash)

Fallback to english if available, else return empty string

* Testing pull collaboration.

* Rollback: remove NUMBER in enums.

* Get rid of namespace, use header instead.

* Collapsed translated text struct and array.

* Fixed build errors and warnings.

* Simplified language list.

* All new types, locals and globals should use CamelCase.

* Removed unnecessary ImGui patch.

* Rearranged TTextBox immediate mode draw.

* Final touches: removed unused declaration in gdrv.
Removed unused Msg entries and added new check.

* Remove placeholder english texts from missing translations

Co-authored-by: Muzychenko Andrey <33288308+k4zmu2a@users.noreply.github.com>
2022-08-31 07:58:03 +03:00

160 lines
3.2 KiB
C++

#include "pch.h"
#include "fullscrn.h"
#include "options.h"
#include "pb.h"
#include "render.h"
#include "winmain.h"
int fullscrn::screen_mode;
int fullscrn::display_changed;
int fullscrn::resolution = 0;
const resolution_info fullscrn::resolution_array[3] =
{
{640, 480, 600, 416, 501},
{800, 600, 752, 520, 502},
{1024, 768, 960, 666, 503},
};
float fullscrn::ScaleX = 1;
float fullscrn::ScaleY = 1;
int fullscrn::OffsetX = 0;
int fullscrn::OffsetY = 0;
void fullscrn::init()
{
window_size_changed();
}
void fullscrn::shutdown()
{
if (display_changed)
set_screen_mode(0);
}
int fullscrn::set_screen_mode(int isFullscreen)
{
int result = isFullscreen;
if (isFullscreen == screen_mode)
return result;
screen_mode = isFullscreen;
if (isFullscreen)
{
enableFullscreen();
result = 1;
}
else
{
disableFullscreen();
result = 1;
}
return result;
}
int fullscrn::enableFullscreen()
{
if (!display_changed)
{
if (SDL_SetWindowFullscreen(winmain::MainWindow, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0)
{
display_changed = 1;
return 1;
}
}
return 0;
}
int fullscrn::disableFullscreen()
{
if (display_changed)
{
if (SDL_SetWindowFullscreen(winmain::MainWindow, 0) == 0)
display_changed = 0;
}
return 0;
}
void fullscrn::activate(int flag)
{
if (screen_mode)
{
if (!flag)
{
set_screen_mode(0);
}
}
}
int fullscrn::GetResolution()
{
return resolution;
}
void fullscrn::SetResolution(int value)
{
if (!pb::FullTiltMode || pb::FullTiltDemoMode)
value = 0;
assertm(value >= 0 && value <= 2, "Resolution value out of bounds");
resolution = value;
}
int fullscrn::GetMaxResolution()
{
return pb::FullTiltMode && !pb::FullTiltDemoMode ? 2 : 0;
}
void fullscrn::window_size_changed()
{
int width, height;
SDL_GetRendererOutputSize(winmain::Renderer, &width, &height);
int menuHeight = options::Options.ShowMenu ? winmain::MainMenuHeight : 0;
height -= menuHeight;
auto res = &resolution_array[resolution];
ScaleX = static_cast<float>(width) / res->TableWidth;
ScaleY = static_cast<float>(height) / res->TableHeight;
OffsetX = OffsetY = 0;
auto offset2X = 0, offset2Y = 0;
if (options::Options.IntegerScaling)
{
ScaleX = ScaleX < 1 ? ScaleX : std::floor(ScaleX);
ScaleY = ScaleY < 1 ? ScaleY : std::floor(ScaleY);
}
if (options::Options.UniformScaling)
{
ScaleY = ScaleX = std::min(ScaleX, ScaleY);
}
offset2X = static_cast<int>(floor(width - res->TableWidth * ScaleX));
offset2Y = static_cast<int>(floor(height - res->TableHeight * ScaleY));
OffsetX = offset2X / 2;
OffsetY = offset2Y / 2;
render::DestinationRect = SDL_Rect
{
OffsetX, OffsetY + menuHeight,
width - offset2X, height - offset2Y
};
}
SDL_Rect fullscrn::GetScreenRectFromPinballRect(SDL_Rect rect)
{
SDL_Rect converted_rect;
converted_rect.x = rect.x * render::DestinationRect.w / render::vscreen->Width + render::DestinationRect.x;
converted_rect.y = rect.y * render::DestinationRect.h / render::vscreen->Height + render::DestinationRect.y;
converted_rect.w = rect.w * render::DestinationRect.w / render::vscreen->Width;
converted_rect.h = rect.h * render::DestinationRect.h / render::vscreen->Height;
return converted_rect;
}
float fullscrn::GetScreenToPinballRatio()
{
return (float) render::DestinationRect.w / render::vscreen->Width;
}