SpaceCadetPinball/SpaceCadetPinball/TEdgeManager.h

21 lines
381 B
C++

#pragma once
#include "TCollisionComponent.h"
#include "TEdgeSegment.h"
struct field_effect_type
{
char* Flag2Ptr;
int Unknown1;
TCollisionComponent* CollisionComp;
};
class TEdgeManager
{
public:
TEdgeManager(float a2, float a3, float a4, float a5)
{
}
static void edges_insert_square(float a1, float a2, float a3, float a4, TEdgeSegment* a5, field_effect_type* a6);
};