mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-17 15:20:17 +01:00
e283a643b3
Note that taba3 is not currently played as it needs multiball support. Issue #129.
648 lines
14 KiB
C++
648 lines
14 KiB
C++
#include "pch.h"
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#include "pb.h"
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#include "control.h"
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#include "fullscrn.h"
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#include "high_score.h"
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#include "pinball.h"
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#include "proj.h"
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#include "render.h"
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#include "loader.h"
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#include "midi.h"
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#include "nudge.h"
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#include "options.h"
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#include "timer.h"
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#include "winmain.h"
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#include "Sound.h"
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#include "TBall.h"
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#include "TDemo.h"
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#include "TEdgeSegment.h"
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#include "TLightGroup.h"
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#include "TPlunger.h"
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#include "TTableLayer.h"
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#include "GroupData.h"
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#include "partman.h"
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#include "score.h"
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#include "TPinballTable.h"
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#include "TTextBox.h"
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TPinballTable* pb::MainTable = nullptr;
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DatFile* pb::record_table = nullptr;
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int pb::time_ticks = 0;
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GameModes pb::game_mode = GameModes::GameOver;
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float pb::time_now = 0, pb::time_next = 0, pb::ball_speed_limit, pb::time_ticks_remainder = 0;
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bool pb::FullTiltMode = false, pb::FullTiltDemoMode = false, pb::cheat_mode = false, pb::demo_mode = false;
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std::string pb::DatFileName;
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int pb::init()
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{
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float projMat[12], zMin = 0, zScaler = 0;
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if (DatFileName.empty())
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return 1;
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auto dataFilePath = pinball::make_path_name(DatFileName);
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record_table = partman::load_records(dataFilePath.c_str(), FullTiltMode);
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auto useBmpFont = 0;
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pinball::get_rc_int(158, &useBmpFont);
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if (useBmpFont)
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score::load_msg_font("pbmsg_ft");
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if (!record_table)
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return 1;
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auto plt = (ColorRgba*)record_table->field_labeled("background", FieldTypes::Palette);
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gdrv::display_palette(plt);
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auto backgroundBmp = record_table->GetBitmap(record_table->record_labeled("background"));
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auto cameraInfoId = record_table->record_labeled("camera_info") + fullscrn::GetResolution();
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auto cameraInfo = (float*)record_table->field(cameraInfoId, FieldTypes::FloatArray);
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/*Full tilt: table size depends on resolution*/
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auto resInfo = &fullscrn::resolution_array[fullscrn::GetResolution()];
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if (cameraInfo)
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{
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memcpy(&projMat, cameraInfo, sizeof(float) * 4 * 3);
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cameraInfo += 12;
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auto projCenterX = resInfo->TableWidth * 0.5f;
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auto projCenterY = resInfo->TableHeight * 0.5f;
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auto projD = cameraInfo[0];
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proj::init(projMat, projD, projCenterX, projCenterY);
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zMin = cameraInfo[1];
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zScaler = cameraInfo[2];
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}
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render::init(nullptr, zMin, zScaler, resInfo->TableWidth, resInfo->TableHeight);
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gdrv::copy_bitmap(
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render::vscreen,
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backgroundBmp->Width,
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backgroundBmp->Height,
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backgroundBmp->XPosition,
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backgroundBmp->YPosition,
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backgroundBmp,
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0,
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0);
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loader::loadfrom(record_table);
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mode_change(GameModes::InGame);
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time_ticks = 0;
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timer::init(150);
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score::init();
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MainTable = new TPinballTable();
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high_score::read();
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ball_speed_limit = MainTable->BallList.at(0)->Offset * 200.0f;
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return 0;
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}
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int pb::uninit()
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{
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score::unload_msg_font();
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loader::unload();
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delete record_table;
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high_score::write();
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delete MainTable;
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MainTable = nullptr;
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timer::uninit();
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render::uninit();
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return 0;
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}
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void pb::SelectDatFile(const std::vector<const char*>& dataSearchPaths)
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{
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DatFileName.clear();
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FullTiltDemoMode = FullTiltMode = false;
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std::string datFileNames[3]
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{
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"CADET.DAT",
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options::get_string("Pinball Data", pinball::get_rc_string(168, 0)),
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"DEMO.DAT",
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};
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// Default game data test order: CADET.DAT, PINBALL.DAT, DEMO.DAT
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if (options::Options.Prefer3DPBGameData)
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std::swap(datFileNames[0], datFileNames[1]);
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for (auto path : dataSearchPaths)
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{
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if (DatFileName.empty() && path)
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{
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pinball::BasePath = path;
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for (auto datFileName : datFileNames)
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{
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auto datFilePath = pinball::make_path_name(datFileName);
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auto datFile = fopenu(datFilePath.c_str(), "r");
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if (datFile)
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{
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fclose(datFile);
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DatFileName = datFileName;
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if (datFileName == "CADET.DAT")
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FullTiltMode = true;
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if (datFileName == "DEMO.DAT")
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FullTiltDemoMode = FullTiltMode = true;
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printf("Loading game from: %s\n", datFilePath.c_str());
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break;
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}
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}
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}
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}
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}
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void pb::reset_table()
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{
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if (MainTable)
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MainTable->Message(1024, 0.0);
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}
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void pb::firsttime_setup()
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{
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render::update();
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}
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void pb::mode_change(GameModes mode)
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{
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switch (mode)
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{
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case GameModes::InGame:
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if (demo_mode)
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{
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winmain::LaunchBallEnabled = false;
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winmain::HighScoresEnabled = false;
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winmain::DemoActive = true;
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if (MainTable)
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{
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if (MainTable->Demo)
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MainTable->Demo->ActiveFlag = 1;
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}
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}
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else
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{
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winmain::LaunchBallEnabled = true;
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winmain::HighScoresEnabled = true;
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winmain::DemoActive = false;
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if (MainTable)
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{
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if (MainTable->Demo)
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MainTable->Demo->ActiveFlag = 0;
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}
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}
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break;
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case GameModes::GameOver:
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winmain::LaunchBallEnabled = false;
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if (!demo_mode)
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{
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winmain::HighScoresEnabled = true;
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winmain::DemoActive = false;
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}
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if (MainTable && MainTable->LightGroup)
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MainTable->LightGroup->Message(29, 1.4f);
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break;
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}
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game_mode = mode;
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}
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void pb::toggle_demo()
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{
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if (demo_mode)
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{
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demo_mode = false;
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MainTable->Message(1024, 0.0);
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mode_change(GameModes::GameOver);
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pinball::MissTextBox->Clear();
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auto text = pinball::get_rc_string(24, 0);
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pinball::InfoTextBox->Display(text, -1.0);
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}
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else
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{
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replay_level(true);
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}
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}
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void pb::replay_level(bool demoMode)
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{
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demo_mode = demoMode;
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mode_change(GameModes::InGame);
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if (options::Options.Music)
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midi::music_play();
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MainTable->Message(1014, static_cast<float>(options::Options.Players));
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}
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void pb::ballset(float dx, float dy)
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{
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// dx and dy are normalized to window, ideally in [-1, 1]
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static constexpr float sensitivity = 7000;
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TBall* ball = MainTable->BallList.at(0);
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ball->Direction.X = dx * sensitivity;
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ball->Direction.Y = dy * sensitivity;
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ball->Speed = maths::normalize_2d(ball->Direction);
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}
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void pb::frame(float dtMilliSec)
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{
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if (dtMilliSec > 100)
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dtMilliSec = 100;
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if (dtMilliSec <= 0)
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return;
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float dtSec = dtMilliSec * 0.001f;
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time_next = time_now + dtSec;
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timed_frame(time_now, dtSec, true);
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time_now = time_next;
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dtMilliSec += time_ticks_remainder;
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auto dtWhole = static_cast<int>(dtMilliSec);
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time_ticks_remainder = dtMilliSec - static_cast<float>(dtWhole);
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time_ticks += dtWhole;
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if (nudge::nudged_left || nudge::nudged_right || nudge::nudged_up)
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{
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nudge::nudge_count = dtSec * 4.0f + nudge::nudge_count;
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}
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else
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{
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auto nudgeDec = nudge::nudge_count - dtSec;
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if (nudgeDec <= 0.0f)
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nudgeDec = 0.0;
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nudge::nudge_count = nudgeDec;
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}
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timer::check();
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render::update();
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score::update(MainTable->CurScoreStruct);
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if (!MainTable->TiltLockFlag)
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{
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if (nudge::nudge_count > 0.5f)
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{
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pinball::InfoTextBox->Display(pinball::get_rc_string(25, 0), 2.0);
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}
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if (nudge::nudge_count > 1.0f)
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MainTable->tilt(time_now);
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}
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}
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void pb::timed_frame(float timeNow, float timeDelta, bool drawBalls)
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{
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vector2 vec1{}, vec2{};
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for (auto ball : MainTable->BallList)
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{
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if (ball->ActiveFlag != 0)
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{
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auto collComp = ball->CollisionComp;
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if (collComp)
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{
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ball->TimeDelta = timeDelta;
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collComp->FieldEffect(ball, &vec1);
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}
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else
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{
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if (MainTable->ActiveFlag)
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{
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vec2.X = 0.0;
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vec2.Y = 0.0;
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TTableLayer::edge_manager->FieldEffects(ball, &vec2);
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vec2.X = vec2.X * timeDelta;
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vec2.Y = vec2.Y * timeDelta;
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ball->Direction.X = ball->Speed * ball->Direction.X;
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ball->Direction.Y = ball->Speed * ball->Direction.Y;
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maths::vector_add(ball->Direction, vec2);
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ball->Speed = maths::normalize_2d(ball->Direction);
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}
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auto timeDelta2 = timeDelta;
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auto timeNow2 = timeNow;
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for (auto index = 10; timeDelta2 > 0.000001f && index; --index)
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{
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auto time = collide(timeNow2, timeDelta2, ball);
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timeDelta2 -= time;
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timeNow2 += time;
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}
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}
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}
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}
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if (drawBalls)
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{
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for (auto ball : MainTable->BallList)
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{
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if (ball->ActiveFlag)
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ball->Repaint();
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}
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}
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}
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void pb::window_size(int* width, int* height)
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{
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*width = fullscrn::resolution_array[fullscrn::GetResolution()].TableWidth;
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*height = fullscrn::resolution_array[fullscrn::GetResolution()].TableHeight;
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}
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void pb::pause_continue()
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{
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winmain::single_step ^= true;
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pinball::InfoTextBox->Clear();
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pinball::MissTextBox->Clear();
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if (winmain::single_step)
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{
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if (MainTable)
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MainTable->Message(1008, time_now);
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pinball::InfoTextBox->Display(pinball::get_rc_string(22, 0), -1.0);
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midi::music_stop();
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Sound::Deactivate();
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}
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else
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{
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if (MainTable)
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MainTable->Message(1009, 0.0);
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if (!demo_mode)
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{
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char* text;
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float textTime;
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if (game_mode == GameModes::GameOver)
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{
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textTime = -1.0;
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text = pinball::get_rc_string(24, 0);
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}
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else
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{
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textTime = 5.0;
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text = pinball::get_rc_string(23, 0);
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}
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pinball::InfoTextBox->Display(text, textTime);
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}
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if (options::Options.Music && !winmain::single_step)
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midi::music_play();
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Sound::Activate();
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}
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}
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void pb::loose_focus()
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{
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if (MainTable)
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MainTable->Message(1010, time_now);
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}
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void pb::InputUp(GameInput input)
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{
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if (game_mode != GameModes::InGame || winmain::single_step || demo_mode)
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return;
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if (AnyBindingMatchesInput(options::Options.Key.LeftFlipper, input))
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{
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MainTable->Message(1001, time_now);
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}
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if (AnyBindingMatchesInput(options::Options.Key.RightFlipper, input))
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{
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MainTable->Message(1003, time_now);
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}
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if (AnyBindingMatchesInput(options::Options.Key.Plunger, input))
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{
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MainTable->Message(1005, time_now);
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}
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if (AnyBindingMatchesInput(options::Options.Key.LeftTableBump, input))
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{
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nudge::un_nudge_right(0, nullptr);
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}
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if (AnyBindingMatchesInput(options::Options.Key.RightTableBump, input))
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{
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nudge::un_nudge_left(0, nullptr);
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}
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if (AnyBindingMatchesInput(options::Options.Key.BottomTableBump, input))
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{
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nudge::un_nudge_up(0, nullptr);
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}
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}
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void pb::InputDown(GameInput input)
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{
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options::InputDown(input);
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if (game_mode != GameModes::InGame || winmain::single_step || demo_mode)
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return;
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if (input.Type == InputTypes::Keyboard)
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control::pbctrl_bdoor_controller(static_cast<char>(input.Value));
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if (AnyBindingMatchesInput(options::Options.Key.LeftFlipper, input))
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{
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MainTable->Message(1000, time_now);
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}
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if (AnyBindingMatchesInput(options::Options.Key.RightFlipper, input))
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{
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MainTable->Message(1002, time_now);
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}
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if (AnyBindingMatchesInput(options::Options.Key.Plunger, input))
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{
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MainTable->Message(1004, time_now);
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}
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if (AnyBindingMatchesInput(options::Options.Key.LeftTableBump, input))
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{
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if (!MainTable->TiltLockFlag)
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nudge::nudge_right();
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}
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if (AnyBindingMatchesInput(options::Options.Key.RightTableBump, input))
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{
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if (!MainTable->TiltLockFlag)
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nudge::nudge_left();
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}
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if (AnyBindingMatchesInput(options::Options.Key.BottomTableBump, input))
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{
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if (!MainTable->TiltLockFlag)
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nudge::nudge_up();
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}
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if (cheat_mode && input.Type == InputTypes::Keyboard)
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{
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switch (input.Value)
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{
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case 'b':
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TBall* ball;
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if (MainTable->BallList.empty())
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{
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ball = new TBall(MainTable);
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}
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else
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{
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for (auto index = 0u; ;)
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{
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ball = MainTable->BallList.at(index);
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if (!ball->ActiveFlag)
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break;
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++index;
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if (index >= MainTable->BallList.size())
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{
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ball = new TBall(MainTable);
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break;
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}
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}
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}
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ball->ActiveFlag = 1;
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ball->Position.X = 1.0;
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ball->Position.Z = ball->Offset;
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ball->Position.Y = 1.0;
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ball->Direction.Z = 0.0;
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ball->Direction.Y = 0.0;
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ball->Direction.X = 0.0;
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break;
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case 'h':
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{
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high_score_struct entry{ {0}, 1000000000 };
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strncpy(entry.Name, pinball::get_rc_string(26, 0), sizeof entry.Name - 1);
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high_score::show_and_set_high_score_dialog({ entry, 1 });
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break;
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}
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case 'r':
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control::cheat_bump_rank();
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break;
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case 's':
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MainTable->AddScore(static_cast<int>(RandFloat() * 1000000.0f));
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break;
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case SDLK_F12:
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MainTable->port_draw();
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break;
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}
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}
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}
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void pb::launch_ball()
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{
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MainTable->Plunger->Message(1017, 0.0f);
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}
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void pb::end_game()
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{
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int scores[4]{};
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int scoreIndex[4]{};
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mode_change(GameModes::GameOver);
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int playerCount = MainTable->PlayerCount;
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score_struct_super* scorePtr = MainTable->PlayerScores;
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for (auto index = 0; index < playerCount; ++index)
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{
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scores[index] = scorePtr->ScoreStruct->Score;
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scoreIndex[index] = index;
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++scorePtr;
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}
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for (auto i = 0; i < playerCount; ++i)
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{
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for (auto j = i + 1; j < playerCount; ++j)
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{
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if (scores[j] > scores[i])
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{
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int score = scores[j];
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scores[j] = scores[i];
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scores[i] = score;
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int index = scoreIndex[j];
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scoreIndex[j] = scoreIndex[i];
|
|
scoreIndex[i] = index;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!demo_mode && !MainTable->CheatsUsed)
|
|
{
|
|
for (auto i = 0; i < playerCount; ++i)
|
|
{
|
|
int position = high_score::get_score_position(scores[i]);
|
|
if (position >= 0)
|
|
{
|
|
high_score_struct entry{ {0}, scores[i] };
|
|
strncpy(entry.Name, pinball::get_rc_string(scoreIndex[i] + 26, 0), sizeof entry.Name - 1);
|
|
high_score::show_and_set_high_score_dialog({ entry, -1 });
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void pb::high_scores()
|
|
{
|
|
high_score::show_high_score_dialog();
|
|
}
|
|
|
|
void pb::tilt_no_more()
|
|
{
|
|
if (MainTable->TiltLockFlag)
|
|
pinball::InfoTextBox->Clear();
|
|
MainTable->TiltLockFlag = 0;
|
|
nudge::nudge_count = -2.0;
|
|
}
|
|
|
|
bool pb::chk_highscore()
|
|
{
|
|
if (demo_mode)
|
|
return false;
|
|
for (auto i = 0; i < MainTable->PlayerCount; ++i)
|
|
{
|
|
if (high_score::get_score_position(MainTable->PlayerScores[i].ScoreStruct->Score) >= 0)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
float pb::collide(float timeNow, float timeDelta, TBall* ball)
|
|
{
|
|
ray_type ray{};
|
|
vector2 positionMod{};
|
|
|
|
if (ball->ActiveFlag && !ball->CollisionComp)
|
|
{
|
|
if (ball_speed_limit < ball->Speed)
|
|
ball->Speed = ball_speed_limit;
|
|
|
|
auto maxDistance = timeDelta * ball->Speed;
|
|
ball->TimeDelta = timeDelta;
|
|
ball->RayMaxDistance = maxDistance;
|
|
ball->TimeNow = timeNow;
|
|
|
|
ray.Origin = ball->Position;
|
|
ray.Direction = ball->Direction;
|
|
ray.MaxDistance = maxDistance;
|
|
ray.CollisionMask = ball->CollisionMask;
|
|
ray.TimeNow = timeNow;
|
|
ray.TimeDelta = timeDelta;
|
|
ray.MinDistance = 0.0020000001f;
|
|
|
|
TEdgeSegment* edge = nullptr;
|
|
auto distance = TTableLayer::edge_manager->FindCollisionDistance(&ray, ball, &edge);
|
|
ball->EdgeCollisionCount = 0;
|
|
if (distance >= 1000000000.0f)
|
|
{
|
|
maxDistance = timeDelta * ball->Speed;
|
|
ball->RayMaxDistance = maxDistance;
|
|
positionMod.X = maxDistance * ball->Direction.X;
|
|
positionMod.Y = maxDistance * ball->Direction.Y;
|
|
maths::vector_add(ball->Position, positionMod);
|
|
}
|
|
else
|
|
{
|
|
edge->EdgeCollision(ball, distance);
|
|
if (ball->Speed > 0.000000001f)
|
|
return fabs(distance / ball->Speed);
|
|
}
|
|
}
|
|
return timeDelta;
|
|
}
|
|
|
|
void pb::PushCheat(const std::string& cheat)
|
|
{
|
|
for (auto ch : cheat)
|
|
control::pbctrl_bdoor_controller(ch);
|
|
}
|
|
|
|
bool pb::AnyBindingMatchesInput(GameInput (&options)[3], GameInput key)
|
|
{
|
|
for (auto& option : options)
|
|
if (key == option)
|
|
return true;
|
|
return false;
|
|
}
|