1
0
Fork 0
mirror of https://github.com/k4zmu2a/SpaceCadetPinball.git synced 2024-11-09 20:18:04 +01:00
SpaceCadetPinball/Platform/Linux/BUILD.md
Kowalski Dragon 4db4e5fbcb
Improve linux building (#111)
* Improve Linux platform by adding metadata and improve description

* Improve readme

* Improve metainfo

* Fix wrong desktop file

* Improve readme

* Improve readme

* Appstream doesn't like h1

* Add CMake and Ninja to .gitignore

* Fix issues




3


4

* Revert readme keeping only Linux part

* Change comment on desktop file

* Align metainfo

* Decouple Readme from Linux building instructions
2021-12-24 09:09:40 +03:00

25 lines
943 B
Markdown

# Building
Install devel packages for `SDL2` and `SDL2_mixer`.\
Compile with CMake; tested with GCC 10, Clang 11.\
To cross-compile for Windows, install a 64-bit version of mingw and its `SDL2` and `SDL2_mixer` distributions, then use the `mingwcc.cmake` toolchain.
```bash
# On Debian and Ubuntu
sudo apt install cmake build-essential ninja-build libsdl2-dev libsdl2-mixer-dev libsdl2-mixer-2.0-0 libsdl2-2.0-0 fluidsynth
# On Fedora
sudo dnf install cmake ninja-build SDL2 SDL2-devel SDL2_mixer SDL2_mixer-devel fluidsynth fluidsynth-libs mscore-fonts g++
# Build
cmake -GNinja .
ninja
```
**If you can't hear the background music**: You need to export the following variable before launching the game like this:
`export SDL_SOUNDFONT=/path/to/your/soundfont`
Fluidsynth will install a default soundfont in the following path:
On Fedora: `/usr/share/soundfonts/FluidR3_GM.sf2`
On Ubuntu/Debian: `/usr/share/sounds/sf2/FluidR3_GM.sf2`