Generically use cmake for build instead of make directly

This commit is contained in:
Manuel 2022-12-06 22:10:20 +01:00
parent eb7199cf13
commit 08bf7c405d
Signed by: Manuel
GPG key ID: 4085037435E1F07A
3 changed files with 8 additions and 8 deletions

View file

@ -23,9 +23,9 @@ build() {
-DCMAKE_BUILD_TYPE=Release \
-DBUILD_TESTING=OFF
make -C build
cmake --build build
}
package() {
make -C build DESTDIR="$pkgdir" install
DESTDIR="$pkgdir" cmake --install build
}

View file

@ -18,7 +18,7 @@ build() {
-DCMAKE_INSTALL_LIBDIR=lib \
-DCMAKE_INSTALL_DATADIR=/share \
-DCMAKE_BUILD_TYPE=Release
make -C build
cmake --build build
export CFLAGS="-m32 ${CFLAGS}"
export CXXFLAGS="-m32 ${CXXFLAGS}"
@ -31,19 +31,19 @@ build() {
-DCMAKE_LIBRARY_PATH=/usr/lib32 \
-DCMAKE_BUILD_TYPE=Release \
-DBUILD_PLUGIN=OFF
make -C build32
cmake --build build32
}
package_obs-vkcapture() {
pkgdesc='OBS Linux Vulkan/OpenGL game capture'
make -C build DESTDIR="$pkgdir" install
DESTDIR="$pkgdir" cmake --install build
}
package_lib32-obs-vkcapture() {
pkgdesc='OBS Linux Vulkan/OpenGL game capture (32-bit)'
depends=('lib32-vulkan-icd-loader' 'lib32-libgl')
make -C build32 DESTDIR="$pkgdir" install
DESTDIR="$pkgdir" cmake --install build32
rm -r "$pkgdir/usr/bin"
}

View file

@ -20,9 +20,9 @@ build() {
-DCMAKE_BUILD_TYPE=Release \
-DBUILD_TESTING=OFF
make -C build
cmake --build build
}
package() {
make -C build DESTDIR="$pkgdir" install
DESTDIR="$pkgdir" cmake --install build
}