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6 changed files with 162 additions and 2 deletions

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assets/spracer.png Normal file

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34
assets/spracer.png.import Normal file
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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://d1t1g7hyil82v"
path="res://.godot/imported/spracer.png-0b29359c32dc2c4ac7964da0766ceff0.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/spracer.png"
dest_files=["res://.godot/imported/spracer.png-0b29359c32dc2c4ac7964da0766ceff0.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -26,4 +26,32 @@ version_control/autoload_on_startup=true
[editor_plugins] [editor_plugins]
enabled=PackedStringArray("res://addons/godot-git-plugin/plugin.cfg") enabled=PackedStringArray()
[input]
accelerate={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
brake={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
]
}

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@ -1,6 +1,7 @@
[gd_scene load_steps=3 format=3 uid="uid://b4dnui6vvlta7"] [gd_scene load_steps=4 format=3 uid="uid://c77xk0mywwt5f"]
[ext_resource type="Script" path="res://src/game/level.gd" id="1_hv75i"] [ext_resource type="Script" path="res://src/game/level.gd" id="1_hv75i"]
[ext_resource type="PackedScene" uid="uid://ckau5s2tsb3oc" path="res://src/game/player.tscn" id="2_5nf51"]
[sub_resource type="Curve2D" id="Curve2D_ll8bj"] [sub_resource type="Curve2D" id="Curve2D_ll8bj"]
_data = { _data = {
@ -18,3 +19,6 @@ line = NodePath("TrackLine")
curve = SubResource("Curve2D_ll8bj") curve = SubResource("Curve2D_ll8bj")
[node name="TrackLine" type="Line2D" parent="."] [node name="TrackLine" type="Line2D" parent="."]
[node name="player" parent="." instance=ExtResource("2_5nf51")]
position = Vector2(42.7545, -14.9219)

32
src/game/player.tscn Normal file
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@ -0,0 +1,32 @@
[gd_scene load_steps=4 format=3 uid="uid://ckau5s2tsb3oc"]
[ext_resource type="Script" path="res://src/game/player_controller.gd" id="1_g4ij8"]
[ext_resource type="Texture2D" uid="uid://d1t1g7hyil82v" path="res://assets/spracer.png" id="2_xal47"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_w2nj7"]
size = Vector2(36, 20)
[node name="player" type="StaticBody2D" node_paths=PackedStringArray("camera")]
script = ExtResource("1_g4ij8")
dec = 15.0
max_speed = 50.0
turn_speed = 2.0
brake_strength = 12.0
camera = NodePath("Camera2D")
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(0, 3.09944e-05)
rotation = 1.5708
scale = Vector2(0.0489796, 0.0489796)
texture = ExtResource("2_xal47")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-1, 0)
shape = SubResource("RectangleShape2D_w2nj7")
[node name="Camera2D" type="Camera2D" parent="."]
rotation = 1.5708
ignore_rotation = false
position_smoothing_enabled = true
rotation_smoothing_enabled = true
rotation_smoothing_speed = 10.0

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@ -0,0 +1,62 @@
extends StaticBody2D
# constants
## acceleration of the car while holding the accelerate button
@export var acc := 20.
## natural deceleration of the car
@export var dec := 4.
## maximum speed of the car
@export var max_speed := 100.
## how many radians the car turns per second, higher value -> faster turns
@export var turn_speed := 1.
## affects how fast the brakes, higher value -> quicker to stand still
@export var brake_strength := 30.
## regulates how much more you can turn while breaking, values below 1 mean you can turn worse while drifting
@export var drift_factor := 1.5
## regulates how far the camera looks ahead of the player (affected by speed)
@export var camera_offset_factor = 20.
# references
@export var camera : Camera2D
# variables
var momentum: Vector2
# Called when the node enters the scene tree for the first time.
func _ready():
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
var acc_d = acc * delta
var dec_d = dec * delta
var turn_d = turn_speed * delta
var brake_d = brake_strength * delta
var turn_factor = 1
if momentum.length() > dec_d:
momentum -= momentum.normalized()*dec_d
else:
momentum = Vector2(0,0)
if Input.is_action_pressed("accelerate"):
momentum += acc_d * Vector2(1,0).rotated(rotation)
if Input.is_action_pressed("brake"):
turn_factor = drift_factor
if momentum.length() > brake_d:
momentum -= momentum.normalized() * brake_d
else:
momentum = Vector2(0,0)
if Input.is_action_pressed("left"):
rotate(turn_d*turn_factor*-1)
if Input.is_action_pressed("right"):
rotate(turn_d*turn_factor)
camera.position = Vector2(momentum.length() * camera_offset_factor, 0)
camera.rotation_degrees = momentum.angle() + 90
if momentum.length() > max_speed:
momentum = momentum.normalized() * max_speed
move_and_collide(momentum)