Added in editor warnings when weapons are missing components (Audioplayer, Shot spawn location, projectile PackedScene)
Added functionality for weapons to fire projectiles.
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9621323983
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8 changed files with 135 additions and 17 deletions
19
scenes/shot.tscn
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19
scenes/shot.tscn
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[gd_scene load_steps=4 format=3 uid="uid://b2ly0rd4mua6i"]
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[ext_resource type="Script" uid="uid://8y2wqva60nom" path="res://scripts/projectile.gd" id="1_cupcd"]
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[ext_resource type="Texture2D" uid="uid://dau0wpg7gfg3y" path="res://sprites/pew.png" id="2_r6d4o"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ctx4p"]
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size = Vector2(12, 1)
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[node name="Projectile" type="Area2D"]
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input_pickable = false
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script = ExtResource("1_cupcd")
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metadata/_custom_type_script = "uid://8y2wqva60nom"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(3, 0)
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shape = SubResource("RectangleShape2D_ctx4p")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("2_r6d4o")
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