Started a Godot Project to remake Tailgunner.
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commit
9621323983
67 changed files with 976 additions and 0 deletions
31
scenes/flyer.tscn
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31
scenes/flyer.tscn
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[gd_scene load_steps=6 format=3 uid="uid://c0688rpnga7bt"]
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[ext_resource type="Script" uid="uid://b5qkxnurvqbi2" path="res://scripts/flyer.gd" id="1_ben2c"]
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[ext_resource type="Texture2D" uid="uid://djduujf1cj53r" path="res://sprites/pilotnorkt.png" id="2_ddpln"]
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[ext_resource type="Script" uid="uid://cu7q3fqvjoyos" path="res://scripts/player_controller.gd" id="3_ddpln"]
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[ext_resource type="Script" uid="uid://cr8aonshxxpqf" path="res://scripts/weapon.gd" id="4_isfd2"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_isfd2"]
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size = Vector2(74.5, 29)
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[node name="Node2D" type="Node2D"]
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[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
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script = ExtResource("1_ben2c")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
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position = Vector2(3.75, 1.5)
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shape = SubResource("RectangleShape2D_isfd2")
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[node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"]
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texture_filter = 1
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texture = ExtResource("2_ddpln")
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[node name="PlayerController" type="Node" parent="CharacterBody2D" node_paths=PackedStringArray("controlled_flyer")]
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script = ExtResource("3_ddpln")
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controlled_flyer = NodePath("..")
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metadata/_custom_type_script = "uid://cu7q3fqvjoyos"
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[node name="Weapon" type="Node2D" parent="CharacterBody2D"]
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script = ExtResource("4_isfd2")
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metadata/_custom_type_script = "uid://cr8aonshxxpqf"
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