TailgunnerGodot/scripts/projectile.gd

18 lines
466 B
GDScript

class_name Projectile
extends CharacterBody2D
# constants
@export var speed = 10
@export var damage = 5
@export var friendly = false
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
func _physics_process(delta: float) -> void:
var target = move_and_collide(velocity * delta).get_collider()
if target is Flyer && friendly != target.friendly:
target.deal_damage(damage)
queue_free()