steamServer/steamServer.go

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package steamServer
import (
"github.com/google/uuid"
)
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type Server struct {
ID uuid.UUID `db:"id"`
RegionID uuid.UUID `db:"region_id"`
GamemodeID uuid.UUID `db:"gamemode_id"`
AppID int `db:"app_id"`
ServerIP string `db:"server_ip"`
Name string `db:"name"`
Map string `db:"map"`
Players int `db:"players"`
MaxPlayers int `db:"max_players"`
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}
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type Region struct {
ID uuid.UUID `db:"id"`
Name string `db:"name"`
}
type Gamemode struct {
ID uuid.UUID `db:"id"`
Name string `db:"name"`
}
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type ServerStore interface {
Server(id uuid.UUID) (Server, error)
Servers() ([]Server, error)
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ServersByRegion(regionID uuid.UUID) ([]Server, error)
ServersByRegionAndGamemode(regionID uuid.UUID, gamemodeID uuid.UUID) ([]Server, error)
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ServersByGamemode(gamemodeID uuid.UUID) ([]Server, error)
CreateServer(ser *Server) error
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UpdateServerByQuery(ser *Server, server_ip string) error
}
type RegionStore interface {
Region(name string) (Region, error)
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}
type GamemodeStore interface {
Gamemode(name string) (Gamemode, error)
Gamemodes() ([]Gamemode, error)
}
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type Store interface {
ServerStore
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RegionStore
GamemodeStore
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}