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3 Commits

Author SHA1 Message Date
Muzychenko Andrey 6c299ed103
Updated plans in readme 2021-10-30 12:51:24 +03:00
Muzychenko Andrey fc1975a607 Fixed bug: dialogs not shown when main menu is hidden.
Ref issue #76.
2021-10-30 12:34:17 +03:00
Muzychenko Andrey e61bbd634c Added fallback to SW SDL renderer. 2021-10-30 10:12:30 +03:00
2 changed files with 19 additions and 13 deletions

View File

@ -77,10 +77,10 @@ Tested with: macOS Big Sur (Intel) with Xcode 13 & macOS Montery Beta (Apple Sil
* ~~Decompile original game~~
* ~~Resizable window, scaled graphics~~
* ~~Loader for high-res sprites from CADET.DAT~~
* ~~Cross-platform port using SDL2, SDL2_mixer, ImGui~~
* Misc features of Full Tilt: 3 music tracks, multiball, centered textboxes, etc.
* Cross-platform port
* Using SDL2, SDL2_mixer, ImGui
* Maybe: Android port
* Maybe: Text translations
* Maybe: Android port
* Maybe x2: support for other two tables
* Table specific BL (control interactions and missions) is hardcoded, othere parts might be also patched

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@ -37,7 +37,7 @@ bool winmain::LaunchBallEnabled = true;
bool winmain::HighScoresEnabled = true;
bool winmain::DemoActive = false;
char* winmain::BasePath;
int winmain::MainMenuHeight = 0;
int winmain::MainMenuHeight = 0;
std::string winmain::FpsDetails;
double winmain::UpdateToFrameRatio;
winmain::DurationMs winmain::TargetFrameTime;
@ -88,18 +88,25 @@ int winmain::WinMain(LPCSTR lpCmdLine)
return 1;
}
SDL_Renderer* renderer = SDL_CreateRenderer
(
window,
-1,
SDL_RENDERER_ACCELERATED
);
Renderer = renderer;
// If HW fails, fallback to SW SDL renderer.
SDL_Renderer* renderer = nullptr;
for (int i = 0; i < 2 && !renderer; i++)
{
Renderer = renderer = SDL_CreateRenderer
(
window,
-1,
i == 0 ? SDL_RENDERER_ACCELERATED : SDL_RENDERER_SOFTWARE
);
}
if (!renderer)
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Could not create renderer", SDL_GetError(), window);
return 1;
}
SDL_RendererInfo rendererInfo{};
if (!SDL_GetRendererInfo(renderer, &rendererInfo))
printf("Using SDL renderer: %s\n", rendererInfo.name);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest");
@ -332,7 +339,6 @@ void winmain::RenderUi()
}
ImGui::End();
ImGui::PopStyleVar();
return;
}
// No demo window in release to save space
@ -341,7 +347,7 @@ void winmain::RenderUi()
ImGui::ShowDemoWindow(&ShowImGuiDemo);
#endif
if (ImGui::BeginMainMenuBar())
if (Options.ShowMenu && ImGui::BeginMainMenuBar())
{
int currentMenuHeight = static_cast<int>(ImGui::GetWindowSize().y);
if (MainMenuHeight != currentMenuHeight)