Started a Godot Project to remake Tailgunner.

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KingGurke 2025-04-02 12:36:05 +02:00
commit 9621323983
67 changed files with 976 additions and 0 deletions

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scripts/projectile.gd Normal file
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class_name Projectile
extends CharacterBody2D
# constants
@export var speed = 10
@export var damage = 5
@export var friendly = false
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
func _physics_process(delta: float) -> void:
var target = move_and_collide(velocity * delta).get_collider()
if target is Flyer && friendly != target.friendly:
target.deal_damage(damage)
queue_free()