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2 changed files with 19 additions and 13 deletions
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@ -77,10 +77,10 @@ Tested with: macOS Big Sur (Intel) with Xcode 13 & macOS Montery Beta (Apple Sil
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* ~~Decompile original game~~
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* ~~Resizable window, scaled graphics~~
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* ~~Loader for high-res sprites from CADET.DAT~~
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* ~~Cross-platform port using SDL2, SDL2_mixer, ImGui~~
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* Misc features of Full Tilt: 3 music tracks, multiball, centered textboxes, etc.
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* Cross-platform port
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* Using SDL2, SDL2_mixer, ImGui
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* Maybe: Android port
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* Maybe: Text translations
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* Maybe: Android port
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* Maybe x2: support for other two tables
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* Table specific BL (control interactions and missions) is hardcoded, othere parts might be also patched
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@ -88,18 +88,25 @@ int winmain::WinMain(LPCSTR lpCmdLine)
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return 1;
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}
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SDL_Renderer* renderer = SDL_CreateRenderer
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// If HW fails, fallback to SW SDL renderer.
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SDL_Renderer* renderer = nullptr;
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for (int i = 0; i < 2 && !renderer; i++)
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{
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Renderer = renderer = SDL_CreateRenderer
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(
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window,
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-1,
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SDL_RENDERER_ACCELERATED
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i == 0 ? SDL_RENDERER_ACCELERATED : SDL_RENDERER_SOFTWARE
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);
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Renderer = renderer;
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}
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if (!renderer)
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{
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Could not create renderer", SDL_GetError(), window);
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return 1;
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}
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SDL_RendererInfo rendererInfo{};
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if (!SDL_GetRendererInfo(renderer, &rendererInfo))
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printf("Using SDL renderer: %s\n", rendererInfo.name);
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest");
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@ -332,7 +339,6 @@ void winmain::RenderUi()
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}
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ImGui::End();
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ImGui::PopStyleVar();
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return;
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}
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// No demo window in release to save space
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@ -341,7 +347,7 @@ void winmain::RenderUi()
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ImGui::ShowDemoWindow(&ShowImGuiDemo);
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#endif
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if (ImGui::BeginMainMenuBar())
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if (Options.ShowMenu && ImGui::BeginMainMenuBar())
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{
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int currentMenuHeight = static_cast<int>(ImGui::GetWindowSize().y);
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if (MainMenuHeight != currentMenuHeight)
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