1
0
Fork 0
mirror of https://github.com/k4zmu2a/SpaceCadetPinball.git synced 2024-11-12 21:28:05 +01:00
Commit graph

277 commits

Author SHA1 Message Date
Daeho Ro
fd542ecbe5 add brew commands 2024-07-07 12:13:56 +09:00
Muzychenko Andrey
52126feb40 Added SDL game controller DB.
Issue #202.
2024-02-28 08:16:36 +03:00
Muzychenko Andrey
73262ae207 Fixed initial input focus for hidden menu.
Issue #201
2024-01-27 14:23:42 +03:00
Muzychenko Andrey
75d2d98a46 Fixed plunger pullback speed in 3DPB mode.
Issue #193
2023-10-18 08:37:54 +03:00
Muzychenko Andrey
6a30ccbef1 Preparing for release 2.1.0
Added CMake policy version.
2023-10-16 09:14:43 +03:00
Muzychenko Andrey
350651dae6 Fixed MSVC warnings, added Windows build script. 2023-09-05 10:51:19 +03:00
Orazio
6ab7b3e772
Build script for self-contained Mac .app (#185)
* Add CMake settings to build universal binary and find SDL in app bundle

* Source frameworks from extern folder

* Add build script, info plist and big sur style icon

* Add example build workflow (app won't be signed)

* Use macOS 11 runner for better compatibility

* Use better name for the build script, move metadata to Platform/macOS/ folder

* Improve macOS build instructions

* Fix workflow syntax and use a more specific glob pattern too

* Add libs search paths to CMakeLists.txt instead of find files

* Use same /Libs folder as libs search path

* Make build-mac-app.sh not fail on repeated runs

* Make build-mac-app.sh executable
2023-08-01 09:01:56 +03:00
Muzychenko Andrey
e2f3ae66f8 Added hide mouse cursor option.
Issue #181.
2023-07-11 15:34:51 +03:00
Muzychenko Andrey
18c80a0ff8 Fixed plunger pullback following FT rules in 3DPB mode.
Issue #179.
2023-07-11 12:25:22 +03:00
Adam
62e20b1cf9
updated Icon_1.ico with 256x256 render for modern Windows using IcoFX (#180)
* updated Icon_1.ico with 256x256 render for modern Windows using IcoFX portable

* new source (using ai to resize) and new shadow (with no edge clash)

* Re-imported 256x256 icon

---------

Co-authored-by: Muzychenko Andrey <33288308+k4zmu2a@users.noreply.github.com>
2023-07-11 11:51:16 +03:00
Muzychenko Andrey
93d8e12782
Update README.md
Updated development plans.
2023-07-03 11:49:55 +03:00
Muzychenko Andrey
8c774722eb
Update SpaceCadetPinball.metainfo.xml
Shortened summary and removed period.
#178
2023-07-03 11:35:37 +03:00
Muzychenko Andrey
a937ff5c80 FT control part1: mission and control scores, jackpot handling, hyperspace. 2023-06-25 10:35:04 +03:00
Muzychenko Andrey
e466bbacb8 Added credits from FT about dialog. 2023-03-26 14:35:27 +03:00
Muzychenko Andrey
34a1e32843 Added in-game credits from Full Tilt.
This was kind-of requested a long time ago.
2023-03-17 16:38:08 +03:00
Muzychenko Andrey
43e2ab896b FT collision part6: fixes and cleanup. 2023-03-13 10:54:33 +03:00
Muzychenko Andrey
e0424bed65 FT collision part5: cleanup. 2023-03-13 08:25:49 +03:00
Muzychenko Andrey
c5acdcd524 FT collision part4: ball to ball collision.
TBall uses multiple inheritance, interesting.
2023-03-12 11:12:41 +03:00
Muzychenko Andrey
f521a03322 Removed confirmation for exit done from the menu.
Issue #173.
2023-03-10 09:28:28 +03:00
Muzychenko Andrey
4b86fe2aa7 FT collision part3: cleanup. 2023-03-05 14:16:07 +03:00
Muzychenko Andrey
ba470e8727 FT collision part2: added most of the FT collision system.
Aka "World's most expensive flippers".
This is an aggregate of collision-related changes made during 3DPB->FT transition.
The most important part is in flipper collision - a shift from monolithic iterative solver in TFlipperEdge::EdgeCollision to a distributed non-iterative solver.
Both 3DPB and FT data sets use FT collision, keeping two collision systems does not make much sense.
From user perspective, FT/3DPB systems should not have any major differences.
2023-03-04 17:31:23 +03:00
Muzychenko Andrey
466c875f8a Added a way to reset all game options.
Fixed some of the fragmented translations.
Improved input rejection in control dialog.
2023-02-17 13:35:18 +03:00
Muzychenko Andrey
1749a2ba09 Future-proof SDL controller enum range check.
Issue #172.
2023-02-12 09:01:20 +03:00
Muzychenko Andrey
831c3f49bf Fixed controller enum use for older SDL versions.
Issue #172.
2023-02-12 08:45:33 +03:00
Muzychenko Andrey
9454e11fd9 Adjusted exit key: added shortcut binding, confirmation dialog. 2023-02-12 08:43:08 +03:00
Muzychenko Andrey
215599684c Options refactor part 3: added key bindings for menu shortcuts.
Issue #168.
2023-02-11 13:18:29 +03:00
Muzychenko Andrey
8df996f452 Options refactor part 2.1: fixed control option labels. 2023-02-10 08:46:09 +03:00
Muzychenko Andrey
d99fbb092e Options refactor part 2: input bindings. 2023-01-27 16:25:47 +03:00
Muzychenko Andrey
4192b12c29
Removed dead sourceport link (Web by stech11845)
Ref issue #169
2023-01-26 08:16:18 +03:00
Muzychenko Andrey
10ff1143cc Refactored options: symmetric save/load. 2023-01-03 16:42:34 +03:00
Muzychenko Andrey
2d6f2c14e5 FT collision part1: AABB. 2022-12-28 08:47:44 +03:00
Muzychenko Andrey
17f11bd428 Improved frame timing display. 2022-12-13 15:06:27 +03:00
Muzychenko Andrey
6aa6472667 Added hardware ImGui renderer. 2022-12-11 09:32:40 +03:00
Muzychenko Andrey
ab3f3bd12b Updated ImGui to v1.89.2 WIP.
Fixed IdxOffset support in imgui_sdl.
2022-12-11 07:57:49 +03:00
Muzychenko Andrey
3109a8ea75 Improved player name entry in high score dialog.
Issue #165.
2022-12-09 13:01:33 +03:00
Muzychenko Andrey
2162cac977 Moved SDL mixer initialization out of partial restart loop.
This might help with issue #167.
2022-12-02 14:46:22 +03:00
Muzychenko Andrey
8e43d06e84 Improved console output: added version constants and message box texts. 2022-12-02 08:21:08 +03:00
Muzychenko Andrey
31530bef18 Added WSL build configuration for VS. 2022-11-30 08:19:20 +03:00
Muzychenko Andrey
3be26282b3 Fixed lower case .dat file loading.
Ref #164.
2022-11-22 16:31:38 +03:00
Low-power
f561cadf63
Allow loading data files with lowercase name (#164)
* Allow loading data files with lowercase name

* Added lower case support for all game data files.

Co-authored-by: Muzychenko Andrey <33288308+k4zmu2a@users.noreply.github.com>
2022-11-22 12:40:50 +03:00
Muzychenko Andrey
1391eeba81 Reordered pch includes in Sound.
This might help with #162.
Fixed switch warning.
2022-11-21 10:02:56 +03:00
Muzychenko Andrey
ea32c08c4f Added “easy mode” cheat, aka frustration-free mode.
It involves always on center post and never closing kicker gates.
Issue #161.
2022-11-21 09:49:15 +03:00
Muzychenko Andrey
80947888a0 Optimized table restart, external font loading.
Fixed memory leak related to restart.
Added window to table size adjustment on init, imperfect.
2022-11-17 15:43:59 +03:00
Low-power
6486589c4a
Fix null pointer dereferencing in SDL_GetPrefPath(3) (#163) 2022-11-17 10:10:24 +03:00
Muzychenko Andrey
3c6e1c9d47 Added rate limiter for SDL error messages.
Workaround for issue #158.
2022-10-11 13:39:33 +03:00
Muzychenko Andrey
cfaab257ed Added debug overlay for ball sprite size cutoff points. 2022-10-11 12:45:03 +03:00
Muzychenko Andrey
4ec30cf472 Render tweaks part 3: bitmap/zMap pairs. 2022-09-29 14:45:14 +03:00
Natty
e7ddebd16c
Add FullTilt lane light behavior (#157)
* Add FullTilt lane light behavior

* Replaced spaces with tabs
2022-09-23 07:42:19 +03:00
Muzychenko Andrey
7003b01e5d Render tweaks part 2: sprite set by index. 2022-09-22 17:46:00 +03:00
Muzychenko Andrey
9f0ae0434e Render tweaks part 1: refactored sprite struct.
Optimized sprite handling in render.
Fixed switch warning in control.
2022-09-21 16:43:45 +03:00